Hey everyone, I’ve had some people asking for more details about the bits and pieces I used on the models. So I’m going to go over the models again detailing the idea behind the model, the bits used and the army list entries themselves. Some of what is Written below is copied straight from yesterdays blog so skip any bits you’ve already read and enjoy the rest.
The army I use is a Nordic barbarian horde based on the warriors of chaos army. essentially a chaos army without any chaotic elements. The idea was to have a horde of warriors who were disgusted with their northern cousins for turning to the dark gods and had stayed worshiping their original god Ulric. They’re essentially a neutral army fighting to defend their homeland from the encroaching empire of soft south-men and the rampaging marauder hordes of the forbidden gods.
Think an army full of Conans and you’ve got the idea.
Firstly i changed the name of the rule Will of chaos to Will of Ulric (re-roll failed panic and break tests) to reflect how they would believe that he was watching them during great battles and taking only the worthy to his drinking hall upon their heroic deaths.
I also completely dropped the the Eye of the Gods rule (unit champions and characters randomize special abilities upon winning duels, some good, some bad) , it didn’t suit my army plan, and dropping it seemed fairer than changing it as it meant I wouldn’t suffer any of the bad results, but I wouldn’t benefit from any of the good ones either.
I made sure to use neutral magical items from the Warhammer rulebook as opposed to the chaos specific magical items since they all sound much too evil to be wielded by my vikings.
I made a decision not to include daemons of any kind in my army, I thought of using them as long dead warrior spirits but they all had very specific rules and backgrounds and they didn’t fit into my plan so i ignored them altogether.
LORDS…..
Highking Wulfrik Bloodmane (chaos lord)
IDEA: The armies general is Highking Wulfrik Bloodmane, Leader of the Northern Tribes and king of his mountain peak home. his kingdom is beset on all sides by vicious ogres, rampaging marauders and the so called ‘men’ of the southlands. After many an hour thinking in his vast throne room, Wulfrik Bloodmane has decided to gather his bravest warriors about him and strike back at the men who would otherwise choke the life from his lands and his people. He leads his men from the saddle of his Ice Drake Shardstorm,
PARTS: Carmine dragon (www.forgeworld.com) for the mount because its one of the best dragons in the right scale range and by calling it an ice drake it fits the character of the army perfectly. The Highking himself will be scratch built by cutting up a regular chaos warrior and green-stuffing the missing areas with fur and armour plates. He’ll also have a customised Obsidian Sword and some badass armour to be used as the Armour of Destiny.
no picture of this guy as of yet but soon, hopefully soon……
Highseer Belegrom (sorcerer lord)
IDEA: Highseer Belegrom is the King’s advisor in all things magical. as a wizard of the lore of the heavens hes able to summon storms and hurricanes at will and rides to battle on his mount Swiftwind. He can usually be found at the forefront of the fighting blasting his enemies into oblivion.
PARTS: he will eventually be made of the master of the white wolf model with extra green-stuff furs and his hammer modelled into a staff.
HEROES……
Thane Hagrin Bloodmane (exalted hero)
Hagrin Bloodmane
IDEA: Hagrin Bloodmane (hence the red hair) is the first and only son of Wulfrik Bloodmane. He fights for his fathers honour and to prove that one day he can he will be both brave enough and wise enough to be Highking. He prefers to be charging headlong into the enemy amidst a group of his best warriors rather than on the back of a mighty steed like his father. He loves nothing more than defeating enemies in duels and therefore wields a pair of duelling axes (Fencer’s blade’s user is WS 10) he also carries a great weapon for dicing up monsters and monstrous infantry.
PARTS: Gamesday 2002 chaos champion model with left axe of a metal chaos lord and the right axe, hand bracer and elbow guard are from plastic chaos warriors boxsets, The Huge belt buckle and awesome head are from the Warhammer 40,000 space wolves armies. The Greatweapon is from the Dwarf warriors kit and he also carries a shield from the same kit.
Seer Urgrim (level 2 sorcerer lore of death)
Urgrim
IDEA: Father Urgrim leads the burial processions of the brave fallen warriors. He is also the spiritual leader of the tribes and guides the warriors and their families through the harsh winter months. On the battlefield however he saps the life from his enemies and withers their bodies before the eyes of their allies.
PARTS: the body is a regular chaos warrior and uses the standard bearers right arm with a mace from the chaos knights kit acting as a staff top with a spiked skull glued to the top. The vulture is from the giants kit and the head is yet again from the space wolves kits, they have suitably viking like heads and i use them a lot.
Seer Gorazin (level 2 sorcerer lore of fire)
IDEA: Seer Gorazin is always welcome during the colder months among the mountain tribes. His ability to summon anything from a raging inferno to a tent warming glow with the simple wave of a hand is the envy of junior seers in all the other villages.
PARTS: I’ve actually changed the fire seer model for one similair to Urgrim. a regular chaos warrior body with the standard bearer arm and a modified banner top forming his staff. he wears the skull faced helm from the warriors box and green-stuffed ghost rider style flames coming from the top of his helm.
picture to come soon (when the green-stuffing is finished)
CORE…..
33 x Barbarians with hand wpn and shield (marauders)
IDEA: Every tribe must contribute a set number of warriors to the kings tribe, this number is decided based on tribe size, the warriors prowess in battle and the will of Ulric. to fight in the king’s own tribe is a great honour and many blood duels have been fought for the right to fight and die alongside Wulfrik Bloodmane. These brave Barbarians form up in 3 ranks of 11 so that they pile into any fight and all get to attack.
PARTS: Just regular marauders with the chaotic symbols scraped off and space wolf and helmetless heads favoured over the traditional horned helmets. chaos symbols that take up the majority of the space on shields have been covered over with green stuff animal hides (no filthy chaos worshippers in my army, oh no sir)
20 x Barbarians with great wpns
IDEA: same as above but specifically tasked by the king to take on the deadliest foes. These few are the best the local tribes have to offer.
Parts: Same as above but with modified flails acting as great weapons.
10 x Wolfhounds in 2 groups of 5
IDEA: Wolves are hunted for their furs and their meat. Any wolf that slays a hunter is captured alive and trained to fight alongside the warriors, they’re well fed and grown to tremendous sizes so that they can take down a man in a single bound. (this is regularly tested on poachers)
PARTS: Warhounds of chaos with the odd spiky bits snipped off (painstakingly i might add) and green-stuff ears and tails so that they look more like regular wolves.
42 x warriors in 2 units of 21 (chaos warriors)
IDEA: The best Warriors of the Bloodmane tribe have access to the best armour and weapons and train relentlessly to become the fiercest men for many leagues around. Nordic steel is crafted into fine sets of armour and weaponry and most warriors carry a huge tower shield along with a thick wool cape spun by their families to keep them warm on campaign.
PARTS: Regular chaos warriors with the symbols filed off of the shields and weapons. The armour remains mostly unmodified, all have space wolf heads (starting to notice a theme here) and the banner top is the axe from the 2002 golden demon chaos champion. I’ve included a picture of a single model as you cant see much detail on the group photo.
5 x Barbarian Horsemen (marauder horsemen)
IDEA: the best hunter and trackers in the nordland tribes travel for miles to bring down the biggest prey in order to feed their villages for weeks. Experts with both the thrown Javelin, able to bring down a target at 25 paces, and the frontal charge bringin their spears to bear in the enemies delicate flanks.
PARTS: This is just the bog standard marauder kit with green stuff animal furs covering the shields and shoulders and lots of spare javelins attached to the saddles ready to be hurled. I also reversed the javelins in the hands to look more like spears and have the pointy bit on the right end (very important).
So that’s the core for the army ill update tomorrow with special and rare units. I’ll also be following up with more army profiles from the people i play regularly and some other blogs about things that aren’t just my Nords. Promise.